They can be easily dispatched by pressing and holding Down on the D-Pad while walking down the slope. The level begins with two Goombas walking up a small slope. The fifth leads to a secret ledge with a 1-Up in a block, the sixth to a ledge with the door to the Boom Boom battle, the seventh and eighth to the pool, but the last has a cache of coins that can be snagged by Raccoon Mario, or reached after hitting two hidden blocks on the left-hand side. The first, second, third, and fourth doors all lead to the same place: a pool of water with a ? Block concealing a power-up at the end, and two pipes that lead to the beginning of the level. This castle is a huge maze, with doors all leading to different places. By stepping on a Koopa to the left of a Note Block and a huge formation of blocks, the player will reveal a P-Switch, allowing Coins to appear and the power-up in the Note Block to be grabbed more easily. Even though the Boss Bass can be killed with a fireball, a new one will eventually come back. If Mario approaches one, it will lunge at him with its mouth open, and if it eats Mario, he will instantly lose one life, even if he is equipped with an item. To reach the exit, Mario must enter a pipe when the Venus Fire Trap backs into the pipe. When invincible, all ? Blocks along the way will hold more Starmen if not, they will contain one coin. Mario Golf: Super Rush Review - Leisurely ChaosĪfter leaping onto the first moving platform, pushing against a certain wooden block will reveal a Starman.
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